Changelog

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Current Server Version (0.3z R2-2)

Release Date: 12/04/2014

This update is for servers only. The client is still 0.3z R1.

New Features

  • Functions BlockIpAddress and UnBlockIpAddress added.
  • SendDeathMessageToPlayer added.
  • CreateExplosionForPlayer added.
  • New callback OnIncomingConnection.
  • The default 'ackslimit' is raised from 1000 to 3000.

Current Client Version (0.3z)

Release Date: 13/02/2014

The current client version is 0.3z. This update was mainly a security update, but also contained a few new and improved features.

CLIENT

  • Shots fired by players are now lag compensated, meaning you can aim at the skin instead of lead aiming.
  • The auto-aim/lock on feature for joypad users is now disabled.
  • Fixed problem where long distance shots might go missing.
  • Nametags can no longer be seen through server-created objects.
  • Fixed: players could not be shot while surfing a vehicle.

SERVER/SCRIPTING

  • New callback OnPlayerWeaponShot.
  • 'bodypart' parameter added to OnPlayerGiveDamage and OnPlayerTakeDamage.
  • VectorSize function added.
  • A network level setting for server.cfg 'messageholelimit' has been added to deal with DoS attacks.
  • The Rivershell gamemode has been updated to version 2.
  • OnPlayerGiveDamage is now called for NPCs.
  • Added GetPlayerLastShotVectors for extended information on bullet shots.
  • Added legacy mode for shot firing (shotcompmode 2 server.cfg setting) which uses only the camera for aiming and allows joypad auto-aiming.
  • Added some extended player camera information like aspect ratio and zoom level.
  • Extended 'netstats' functions so the script can get lower-level network information without having to parse the stats string from GetPlayerNetworkStats.
  • OnUnoccupiedVehicleUpdate is now provided with new vehicle coordinates for the update, which can be prevented by returning 0.

Previous Versions

The 0.3 Branch

Version 0.3x

Release Date: 31/01/2013

  • A new model preview system allows servers to show images of player skins, vehicles, and object models (including weapons) on-screen.
  • The draw distance of objects can be set to any distance (with CreateObject), which can be used to reduce pop-in in custom areas.
  • Improvements to object and material colour changing.
  • A better synced animation for players carrying objects (SPECIAL_ACTION_CARRY).
  • Vehicle friendly fire system for servers that use teams (EnableVehicleFriendlyFire).
  • Some new hat and hair objects added.
  • Many important changes to SA-MP's networking system which reduces network overhead and improves security for server owners.
  • An hourglass icon will now appear beside paused players' nametags (can be toggled with /nametagstatus).
  • Car colours 128-255 have been replaced with some more exotic colours. Some colours in this range were previously usable, but most were the same colour and not synced. The entire colour set has been revamped.

Version 0.3e

Release Date: 08/05/2012

  • Many minor bug fixes including security updates.
  • Loads of new objects for mapping, including walls and houses.
  • Servers can now change the textures and colours of objects.
  • New scripting features for greater control over the game's camera.
  • New tools make it easier to edit attached objects.
  • New animation and model for being cuffed/arrested.
  • Text functions for creating custom signs.
  • Servers have the ability to enable the mouse cursor so you can click on images/text.

Version 0.3d

Release Date: 01/12/2011

  • Support for Shoutcast/Icecast audio streams.
  • Major performance improvements and smoother game-play.
  • Improvements to sync, including vehicle passengering and motorbikes.
  • New models, including a replacement mall, hot air balloon, fireman hats.
  • You can surf on objects attached to moving objects and objects attached to vehicles.
  • Servers can remove static buildings from the map.
  • Moving objects can now rotate smoothly.
  • Many new scripting functions and callbacks for SA-MP servers.

Version 0.3c

Release Date: 29/12/2010

  • A redesigned car license plate system.
  • Particle objects for effects like fire.
  • Includes new and re-worked models like hats and glasses which can be worn.
  • Includes new stunting objects and buildings.
  • Improved vehicle/object surfing.
  • The vehicle engines and lights can now be controlled by the server.
  • You can now passenger drive-by with almost any weapon.
  • Font colour changing in the chat and dialog boxes.
  • Quite a few server scripting improvements and bug fixes also.

Version 0.3b

Release Date: 21/08/2010

Client:

  • Added /headmove command to disable/enable player head movements locally.
  • Negative player score in the browser will show as 0.
  • Removed the ability of the player to pick up objects in houses like TV's and stereos.
  • Fixed issue with weapon aiming vectors across different screen resolutions.
  • Fixed issue with player 3D text labels not showing after gamemode restart.
  • Fixed crash if you quit the game while spectating a player.
  • Fixed error in browser with samp:// URL when the port was 5 characters long.
  • Fixed name tag rendering on RC vehicles.
  • Fixed issue with pickup streaming when the player dies.
  • Added head movement in-car.
  • Chat logging.
  • Improved player and animation syncing.
  • Improved vehicle syncing.
  • Files, including screenshots, now save to '/My Documents/GTA San Andreas User Files'.
  • No restrictions on screen resolution size.
  • Any frame limiter changes are now saved.
  • Chat time-stamping with the /timestamp command.

Server:

  • forcesync (0-2) option for ApplyAnimation.
  • Upgraded sqlite version to 3.7.0.1.
  • Added server password resetting when console input is 'password 0'.
  • Improvements to GetPlayerWeaponData and GetPlayerAmmo.
  • New vehicle velocity and rotation functions.
  • Ability to track all applied animations using GetPlayerAnimationIndex.
  • Players can be scripted to hold objects.
  • A threaded HTTP client for pawn (beta).
  • New object limit of 400.
  • The ability to change the draw distance of objects (up to 300 units).
  • NPCs can now record custom set animations.
  • Increased PVar lookup speed.

Version 0.3a

Release Date: 17/10/2009

  • Up to 500 players per server and up to 2000 vehicles.
  • New mouse driven scoreboard, chat and other UIs.
  • Visible vehicle damage and vehicle repairing.
  • NPC bots that can drive trains, planes and more.
  • Completely server controlled gameplay.
  • Improved sync including vehicle surfing.
  • Many new scripting features.
  • Many bug and crash fixes - SA-MP 0.3a is the most stable version yet!

The 0.2 Branch

Version 0.2X

Release Date: 20/11/2008

  • Fixed insecure handling of private messages.
  • Fixed packet fragmentation/MTU issue.
  • Various security updates to the netcode and connection logic.
  • Security updates to the client binaries.
  • Removed compression from the aiming vectors to improve accuracy.
  • Added seconds to server logs and also shows raw incoming UDP connections.
  • OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
  • Added OnPlayerUpdate, a callback fired for every player network update. This will help server-side anti-cheat.
  • Limited filterscripts to 16.

Version 0.2.2 R3 (client only)

Release Date: 20/06/2008

  • Removed all SAC code. This fixes a security vulnerability mentioned earlier.
  • Fixed problem with clipboard text not copying externally.
  • Fixed time/fog/lighting flickering when the passing of time is disabled.
  • Fixed some vehicle audio problems (silent cars/planes/boats/helis).
  • Fixed texture lag/streaming popups when many models were loaded.
  • Fixed some car mod shop crashes.
  • Alternate siren for police vehicles is now synced.
  • TextDraw code is completely rewritten. It now works in interiors and will disable with the scoreboard.
  • Crashes caused by DestroyVehicle script are fixed.
  • Imported some of the 0.3/0.2.5 vehicle surfing code.
  • Added command /fpslimit to adjust the frame rate limiter. Valid /fpslimit values are 20-100.

Version 0.2.2 R2 (client only)

Release Date: 30/08/2007

  • Some crashes related to models/pickups.
  • Collision processing issues (objects/players fall through the ground).
  • Chat window wrapping server messages.
  • Texture rendering if your graphics card uses a custom d3dx9_25.dll.

Version 0.2.2

Release Date: 29/08/2007

  • Chat window is now scrollable with up to 5 pages of text (50 lines).
  • Chat window now wraps text properly over multiple lines.
  • Chat entry improved, it allows up to 128 character messages, supports selection, copy and paste etc.
  • All text rendering has been heavily optimized. Chat text now has no noticeable impact on framerate.
  • Name tags cannot be seen through walls/objects.
  • A car mod shop crash applying certain car mods has been fixed.
  • Pickup streaming should now work properly.
  • Some minor syncing issues were fixed.
  • Fixed a crash when quitting the game while in a vehicle.

Version 0.2.1

Release Date: 27/05/2007

  • Security patches in the netcode.
  • Fixed player text label issues.
  • Fixed remote pickup crashes.
  • Fixed some vehicle explosion syncing issues.
  • Fixed some vehicle floating issues.

Version 0.2.0

Release Date: 16/12/2006

  • Major changes to the networking code.
  • Improved vehicle handling and sync.
  • Improved player sync.
  • Fixed various server issues including remote pickups, and spawning in the wrong positions.
  • Improved cheat detection.

SA-MP Features

The SA-MP multiplayer modification for Grand Theft Auto: San Andreas adds many features to the game.

Players

  • Player count is up to 1000 (officially) per server.
  • All players can have their own skins and customized vehicles.
  • Players can roleplay, race, or engage in deathmatch.

Gamemodes

The SA-MP multiplayer modification allows for multiple gamemodes.

Custom Gamemodes

Gamemodes can be custom programmed to meet server specifications.

Popular Gamemodes

  • Roleplay
  • Deathmatch
  • Racing

Scripting

SA-MP allows for custom scripting of the game using the Pawn programming language. This allows for servers to implement unique game modes, features, and more.

External Links